//
//  UIView+TGAddition.m
//  Tools
//
//  Created by 罗先森 on 2017/8/8.
//  Copyright © 2017年 Trouble Group. All rights reserved.
//

#import "UIView+TGAddition.h"

@implementation UIView (TGAddition)

- (UIImage *)tg_snapshotImage {
    
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0);
    
    [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
    
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    
    UIGraphicsEndImageContext();
    
    return result;
}








- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}

- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX
{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY
{
    return self.center.y;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)width
{
    return self.frame.size.width;
}

- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)height
{
    return self.frame.size.height;
}

- (void)setSize:(CGSize)size
{
    //    self.width = size.width;
    //    self.height = size.height;
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGSize)size
{
    return self.frame.size;
}

- (CGFloat)left {
    return self.frame.origin.x;
}

- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}

- (CGFloat)top {
    return self.frame.origin.y;
}

- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setXOffset:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (void)setYOffset:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (void)setOrigin:(CGPoint)newOrigin {
    CGRect frame = self.frame;
    frame.origin = newOrigin;
    self.frame = frame;
}


@end
